Estonian entrepreneur and artist with a background in architecture and mixed physical reality. Sasha’s installations are remarkable, and her digital creations are pulsing, dancing delights ready to launch us into the metaverse.
“Our lives are connected through the phones, which is 2D. But with new technologies, we're able to make our body part of the experience.”
Belitskaja started working in the digital art space in 2021 and quickly fell in love with it. She has since generated over 1,000 NFTs and shows no signs of slowing down. Her NFTs are created with 3D, AR, and VR tools, and many of them have a life-like sense of movement. Some of her projects are AR NFTs that are interactive and responsive.
With iheartblob, she recently won the Tallinn Architecture Biennale, where they created the Fungible/Non-Fungible NFT Pavilion. For this project, users could build their own digital NFT bricks using an online app. Sasha and the iheartblob team then created physical versions of these bricks, which they assembled into a stunning structure in Tallinn. The digital creation process takes inspiration from programs like Minecraft, but brings the structures into the real world while encouraging community involvement and ownership.
Since starting her work in the digital art space, Belitskaja has become an active part of the community, participating in many NFT events and collaborations. She is currently developing a set of 3D rigged avatars called BlobBotz, which will further reflect her interest in 3D organisms.
Whether she’s creating NFTs, working with iheartblob, or tackling completely new challenges, Belitskaja’s work challenges viewers to think about their relation to technology. Right now, most people interact with technology entirely in 2D using smartphones or computers. The XR components of Belitskaja’s work take the technology experience into the third dimension so viewers experience the space around them in a new way.
Common Spaces is a collection of 100 unique individual microverses that challenges us to rethink the concept of the metaverse. Every aspect of the world, created by Sasha Belitskaja, was made in VR and refined by hand using an iPad, including walls, floors, and ceilings as well as sculptures, characters, and environmental details.
Show collection